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The Unofficial Atlantica Online Strategy Guide
Wh at ‘ s Th e St o r y? Q u est
doing fairly good-sized damage to EVERYONE at once! (Graphically, it resembles “Swords of Revealing Light” in YuG iOh!)
Scheherazade tests you to see if you’ve
been paying attention. Answer T iam a t. She’ll reward you with 2 Auto-Battle Licenses (III). Again, only USE Auto-Battle when you’re sure of victory, because it likes to waste your Potions, and it doesn’t think to use your Axe Mercenaries against the middle of an enemy row for greatest effectiveness!
Oh, and her entourage will attack you,
again drawn randomly from NON-BOSS monsters in the area…You can ill them or ignore them, as they will scatter if you can destroy the Boss!
Tiamat Quest Now Scheherazade sends you up against
To beat her, I recommend using offensive
Scrolls, starting with the Vortex Scrolls, but I would DEFINITELY recommend buying more Scrolls. Vortex Scrolls are the weakest in the game! 2 good hits from Judgment or Freezing Scrolls can take out her retinue, and take a hefty chunk out of Tiamat herself!
the REAL Boss, Tiamat. Your objective is not just to KILL Tiamat, but steal her Demon Scroll Crystal. Make sure you have at least 1 Stamina before starting this battle. If you kill Tiamat, but don’t get the Demon Soul Crystal, you’ll have to do it all over again!
Once you have the Demon Soul Crystal,
Tiamat is a SOLO-ONLY Boss. You can
bring it back to Scheherazade for 100,000 Gold and 5 Life Potions (III)!
have a Party escort you through the Hanging Gardens up TO her especially if Humbaba tries to intercept you but you have to fight Tiamat solo.
The Next .. .Q ue st
(I am NOT making this up, that’s the actual
Tiamat is a Gun-Type, so she can attack a
name of the Quest!)
whole column of your Formation at once! If you have a Princess, you can blunt her normal attack…But it’s her Special Attack you have to worry about! “Thousand Swords” drops swords on your whole Formation,
Scheherazade wants you to pay Isis a visit
in the Valley of the Kings. This starts the Valley of the Kings Quest Chain.

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Big K ey sh a Qu es t
The “good” news, he’s Evil Type, so if your
Shaman or Oracle isn’t otherwise occupied, you can damage him pretty heavily by casting Heal on him! The bad news is, he and his entourage (Randomly selected from the monster types in this area) WILL try their best to “damage you pretty heavily”. He has AMAZING Magic Defense, and the by-now usual immunities to Stun and Freeze.
Utnapishtim says there are some BIGGER
Keyshas who lead the others, and he wants you to bring back 20 Little Idols from the Monstrous Keyshas.
Monstrous Keyshas are about what their
name implies: Everything you hate about the Keyshas, just bigger. More HP, slightly higher Defense, and Flame Sword instead of Self Destruct. The bad news is, they live after using Flame Sword on your Mercenaries. The GOOD news is, they can still be killed and looted if your Mercenaries survive!
Ironically, his Special Attack is LESS
damaging than his normal attack. “Boomerang of Time” hits any character in your Formation for about half damage. Again, his normal attack is an AXE, which means he’ll carve the Characters to the left and right of his intended victim!
This is a LOOT Quest, not a KILL Quest, so
you’ll have to kill a lot more than 20 to win! Once you finish collecting, return to Utnapishtim for 45,000 Gold and 5 Mana Potions (III)!
Once you manage to kill Humbaba, any
survivors in his entourage will run away, and you should run back to Utnapishtim. Your reward is 45,000 Gold and 5 Life Potions (III)! (Gee, is he trying to tell you something?)
Hum ba ba Q u est
Utnapishtim sends you to kill Humbaba.
He says it in an offhand way, as if it’s an easy task; no big thing. Don’t be fooled!
Sigh… Quest Utnapishtim has no stories left to tell you,
so he sends you back to Scheherazade.
Humbaba, though, is a BOSS! A Level 72
Boss, with a huge, stylized Axe. He resembles a certain other game…
Scheherazade gives you 2 Scrolls of Vortex
(III) for your troubles.

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victim, PLUS the Mercenaries to the left and the right of his intended victim. Pray that he doesn’t attack the center Mercenary of your frontlines!
You “only” have to kill ONE, but as
mentioned above, they’re quite a challenge, and they don’t spawn in EVERY group of Caracals. If you have a Patrol License, use it, being able to see which Formation has a Kegarrd in it will shorten your Quest IMMENSELY! Just remember, you’re SEEKING the Kegarrd this time, rather than trying to AVOID it!
If you DO meet him, Freeze, Stun, or kill
all the Caracals BEFORE engaging Kegarrd! You can KILL the Caracals within one or two turns, while in the same amount of time, you’d just barely insult Kegarrd, and more importantly, he and his escorting Caracals would tear your Formation apart!
Once you’ve killed one, report back to
Utnapishtim for 45,000 Gold.
You might consider using a Patrol License,
K eys ha Q ue st
so you can see and AVOID the Formations with a Kegarrd in them.
(The Quest title is a clue!) Utnapishtim sends you to kill 25 Keyshas. The good news is, Keyshas have next to NO
Once you’ve killed 20 Caracals, return to
Utnapishtim for 45,000 Gold and 10 Healing Potions (III)! Don’t get complacent, though, you’re going right back there!
HP. The BAD news is, they’re mutant birds, which means they’re FLYING monsters, so your Melee Mercenaries can’t hit them without Special Attacks. Beware, when low on Health, they fly up to your soldiers and Self Destruct, doing HEAVY damage to your frontlines, and arguably worse, enemies that Self Destructed don’t count toward your quota! Be sure to FINISH OFF any Keyshas you wound!
Bea st K in g Q u est
(I warned you!) Utnapishtim now sends you to kill Beast
King Kegarrd. (Even if you have already killed one or more Kegarrd, those didn’t “count”)
Once you kill 25 Keyshas, report back to
Utnapishtim for 45,000 Gold and 2 Teleportation Licenses (III)!

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Priestesses of Ishtar are very frail
complete! Return to Utnapishtim to tell him the good news, and he’ll give you 45,000 Gold. Not bad for a couple seconds of standing around!
PHYSICALLY, but they have AMAZING Magic Defense, AND an annoying habit of casting Noble Sacrifice when low on Health. If they do that, it heals all the monsters except themselves, and the caster “dies” without a corpse! So basically, no Soul, no loot, AND all the enemies are healed…Again, fight to KILL, not wound!
So Diz zy .. .Q ue st
(Sounds like a song cue?) Utnapishtim sends you to kill 20 Caracals. Caracals are frail enemies, with a poor
Priestesses of Ishtar are accompanied by
PHYSICAL attack, but decent Magic Resistance. Worse, they cast War Cry, which, in addition to doing a fair amount of damage, almost prohibits afflicted Characters from hitting more than once per turn (Lowers Multi-Hit chance by 54%, and the chance isn’t that high to begin with, so that’s pretty much prohibited afterward.) Worse, they almost ALWAYS call for reinforcements!
Oracles of Ishtar, which are even MORE annoying, in that they cast Meteor Storm on your Formation they can wipe out all your Characters at once! It’s up to you which you kill first. Mana Drain works WONDERS on these guys, but again, it’s better to KILL than Drain!
Once you’re done collecting the 15
Corrupt Souls, bring them to Utnapishtim for 45,000 Gold and 5 Life Potions (III)!
Occasionally they will be accompanied by
Beast King Kegarrd, a MiniBoss (Immune to Stun and Freeze the Damage Over Time component of Freezing Axe will still work, but he can move and attack, wearing the ice like a grass skirt!), who looks like a big rhino, crossbred with Sonic the Hedgehog. He has decent Physical Defense, but not surprisingly, a TON of HP. Worse, he has Beast Summon Spell just like your Beast Trainer! Kegarrd is an Axe-Type, so he will hit his intended
De str o y The So u ls Q ue st
Utnapishtim feels it’s better if YOU destroy
the Corrupt Souls. He hands you a Secret Book of Soul Destruction, and tells you to use it. Right-click the Book, and after a couple wasted seconds “reading”, your Quest is

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Tim e Th at G et s Be nt 1 Q u est
Hurry and kill 25 of them. Any Monster
Book Info you get along the way will help in the next Quest, but don’t waste time specifically collecting Monster Book Info, you’ll be back here soon enough.
Utnapishtim sends you to kill 25 Enki
Magicians, because they were helping Tiamat bend time.
Enki Magicians travel in the company of
Once you kill 25 of them, hurry back to
Enril Magicians, and they even LOOK similar! Enki Magician is a weakling PHYSICALLY, but can cast Freezing Axe. That’s right, the same as your Vikings. It can freeze your frontlines solid, and render them unable to fight back, while beating them with impunity. Not surprisingly, Enki Magician is a Staff-Type monster, which needs an Exorcist to fight properly, and you’re most likely too low yet to have an Exorcist.
Utnapishtim for 45,000 Gold.
T ime Th at G ets Ben t 2 Q ue st
Now Utnapishtim wants you to switch
Mercenaries twice, WHILE IN BATTLE! You’ll need to buy a Merc Room License, 1 Day variant will do. While in battle, hold down Shift, and hit a number. That Mercenary will be switched with the one in the Merc Room. (Or just removed from battle, if you switch with an empty Merc Room). Do this twice, then return to Utnapishtim for 45,000 Gold.
Enril Magicians, on the other hand, cast
Brutal Will which actually benefits you, as it prevents the Enki Magicians from using Spells AT ALL! Oh, and use your Witch’s Mana Trap for a surprisingly high amount of damage the next time they reapply Brutal Will!
Su spi cio u s M aid s- In -W a iti ng 1 Q ues t
Utnapishtim sends you to kill Priestesses of
Ishtar and bring back 15 of their Corrupt Souls. Since this is a LOOT Quest, not a KILL Quest, you’ll have to kill much more than just 15.
Both species have extremely high Magic
Defense, so use “normal” attacks.

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Utnapishtim forgot who was causing the
C o nt am in at ed Fo x es Q ue st
disturbance in the Garden. Answer Sl av e W ar r io r .
Scheherazade sends you to kill
Contaminated Foxes near the entry to the Hanging Gardens. And collect 30 of the Infernal Crystals that are turning them evil! Although it SAYS Contaminated Foxes, it actually MEANS Desert Foxes. This is a large typo, or else they changed the name of the monster.
He’ll pay you 40,000 Gold and 30 Flame
Cannonballs. If you don’t have a Cannoneer or Artilleryman, give them to a Guild-mate, or just sell them on the Market.
H idde n St o r y 2 Qu es t
Now he sends you off to kill 25 Slave
Desert Foxes are a bigger, stronger version
Archers. This Quest is longer because Archers don’t spawn as often in enemy Formations as the Swordsmen or Spearmen. Still, Archers are easier to kill, although they use their ability to hit any point in your Formation to nail your delicate Mercenaries in your backfield!
of Wise Fox. Cast Holy Guard on your frontlines, and the enemy will be forced to use their pitiful Melee attack, rather than their devastatingly powerful Special Attack!
This is a LOOT Quest, not a KILL Quest, so
you’ll have to kill much more than just 30. Once you’re done collecting, bring them to Scheherazade for 45,000 Gold and 2 Patrol Licenses (III). This allows you to see the makeup and Formation of enemies BEFORE you enter battle! It’ll come in handy soon…
For both these reasons, the Monster Book
Info you learned in Hi dden Sto r y 1 comes in handy to kill them faster!
Once you kill 25 Slave Archers, return to
Utnapishtim, for 40,000 more Gold!
St o r y Co l lec tin g 2 Q u est
Scheherazade wants you to absorb another
It Sh o ul d Be G o o d E n o ugh ? Q u est
story from Utnapishtim and retell it to her! You’ll be working for Utnapishtim again for awhile…
Utnapishtim is done with his first story, he
sends you to retell it to Scheherazade.

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Stone Spearmen have heavier attack than
more damage to your team! Slave Swordsmen, despite the fearsome appearance of their MASSIVE swords, actually do LESS damage than the Stone Swordsmen, just more often! More importantly, Slave Swordsmen have NO MAGIC ATTACK!
the Stone Swordsmen, but lower Defense and HP. However, they have the Spell Lightning Spear, which drains the afflicted characters’ AP, sometimes forcing them to skip a turn! Again, they are accompanied by Stone Swordsmen, and sometimes even Stone Cannonmen!
HOWEVER, they are accompanied by Slave
Spearmen, who DO have Lightning Spear, Slave Archers, who can snipe your vulnerable backfield, and sometimes even Silent Cannoneers, who are incredibly powerful MiniBosses!
On balance, though, killing Stone
Spearmen should be easier than killing the Stone Swordsmen was 2 Quests ago!
Once you kill all 25, return to Utnapishtim
for 40,000 Gold. NO items this time.
Slave Swordsmen are WONDERFUL to
farm for Experience, Gold, and Ingredients, but because they have so many (potential) bodyguards, there are DEFINITELY easier monsters to farm for Experience!
H idde n St o r y 1 Qu es t
“She” turned them all into immortal slaves
with her powers…Utnapishtim wants you to kill Slave Swordsmen now. 25 of them, to be exact.
Collecting Monster Book Information is
completely optional, but it WILL help you in future Quests! The combat bonuses will, anyways…
Slave Swordsmen, in contrast to the Stone
Swordsmen and their crystalline, alien appearance, look almost human, yet musclebound and emaciated at the same time. Still pretty good for people kept alive(?) by Dark Magic! Because they’re NOT made of rock, they’re easier to kill than their Stone counterparts! However, they are FASTER, and will get their turn more often, which means
Once you’ve killed 25, return to
Utnapishtim for your reward: 40,000 Gold!
O n e Wh o Di st ur bs T he G a r den s Q u est

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Unless you’ve been Crafting in the Bullet
are not only much tougher, but can cast Deep Insight, lowering your whole Formation’s Defense, making you easier to kill for them and their lesser friends. Oh, and there’s also Stone Spearmen, but those guys are just as easy to kill as the Stone Swordsmen!
category a LOT, this will be WAY better than what you can Craft right yet, so equip them on your Gunner for a big edge in coming fights. If you don’t have a Gunner, then give to a Guild-mate who DOES, or sell them on the Market!
Once you’ve bagged your limit (25), return
S to r y C o llec ti ng 1 Qu es t
to Utnapishtim for 40,000 Gold and 10 Ambrosia!
Scheherazade the “ULTIMATE
storyteller” wants you to listen to Utnapishtim’s stories and repeat them back to her! Yep, you’ll be working for Utnapishtim again!
Ca n’ t Rem em ber W ell. .. Qu es t
Utnapishtim forgot what he sent you to
kill. Tell him S to n e Swo r ds ma n .
Ol d St or y 1 Q u est
He’ll pay you 40,000 Gold and 30 Silver
You find Utnapishtim babbling about
Arrows. If you have an Archer or better yet, a Princess have her switch to the Silver Arrows as again, unless you’ve been doing HEAVY Crafting, will be better than any Arrows you can Craft yet! If you skipped the Princess’s Recruitment Quest and don’t have an Archer, give the Arrows to a Guild-mate, or sell them on the Market.
Stone Swordsmen trampling his flowers. He wants you to “stop” them by killing 25 Stone Swordsmen.
Stone Swordsmen SEEM like normal melee
bashers, BUT they have the ability to cast Lightning Spear. Yes, I said Lightning SPEAR, even while wielding a SWORD! Does damage, but more insidiously, it drains the afflicted character’s AP, sometimes forcing them to miss a turn! Other than that, though, they’re not TOO difficult to defeat, but are sometimes joined by Stone Cannonmen, who
O ld Sto r y 2 Q ue st
Utnapishtim sends you off again, this time
to kill 25 Stone Spearmen!

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Huh ? Q u est
Na st y Fe llo ws Q u est
Utnapishtim needs 30 Oak to build himself
Now, Scheherazade sends you to kill 20
a new cane. Go buy it from the Market, then bring it back to Utnapishtim for 35,000 Gold! Then run back to Scheherazade and tell HER the good news!
Arabian Deers.
Shockingly, it’s a KILL Quest, not a LOOT
Quest, so it’ll be a LOT quicker than most Quests recently. If you bring along a high- Level buddy, you can just blow through it that much faster YET!
E agl es Q ue st
Now Scheherazade wants you to kill Chief
Eagles and bring back 30 of their Madness Crystals.
Monster Book Information is optional. If
you collect it, it’s only for your own edification, but it MIGHT help OTHER players, when THEY go through this Quest!
Chief Eagles, as you might expect, can fly,
which makes them hard for Melee Mercenaries to hit, but low HP makes them easy fodder for Ranged attacks or Specials from your Mercenaries. The bad news is, they ALL can cast Beast Summon Just like your Beast Trainer And you’ll be swarmed with more birds than a Hitchcock movie! It’s recommended to have a Witch with Mana Drain, so they have to rely on their Melee attack, which does minor damage to ONE Character, REGARDLESS of placement in the Formation. Aren’t airstrikes a pain?
Once you bag your limit, return to
Scheherazade and collect 35,000 Gold and two Scroll of Bewitching (II)!
S ki ll Y o u Sh ou ld K no w Abo u t Q u est
Scheherazade wants 20 Healing Potions
(II). Sounds easy, right? BUT she wants you to CRAFT them, not BUY them! Buy the Ingredients in Baghdad, then hit Alt-K for the Skills menu. Choose Medicine, then choose Healing Potion (II).
Once you have all 30 Madness Crystals,
bring them back to Scheherazade for 39,000 Gold and 3 Life Potions (III)!
Once you have Crafted 20, bring them to
Scheherazade. She’ll pay you 35,000 Gold, AND 30 Iron-Clad Bullets.

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Either way, once you have 20 Quality
St r an ge Flo we r G a r den 2 Q u est
Leather, bring them back to Scheherazade for 35,000 Gold.
Not surprisingly, Scheherazade sends you
out again, this time after BOTH Red Carnivorous Plants and the yellow type of Carnivorous Plants. You have to gather 30 Madness Shards from their corpses. Since this is a LOOT Quest, not a KILL Quest, you’ll need to kill substantially more than just 30!
S tr a nge Fl o wer G ar den 1 Qu es t
Now Scheherazade wants you to kill 20
Red Carnivorous Plants. I recommend you hit up the nearby Solicitor too, as this is where HIS Quests start.
As promised, any Monster Book
Red Carnivorous Plants are straight melee
Information you were able to gather in the previous Quest will GREATLY help you here! And again, kill the yellow Carnivorous Plants first!
bashers, high Magic Defense, but low HP, so they’ll be easy. The problem comes in that Red Carnivorous Plants are usually accompanied by Carnivorous Plants (Yellow), who are Spellcasters, with Hex of Darkness (Lowers Vitality and Poisons two Mercenaries in your Formation.)
Once you’re done collecting, bring the
Shards back to Scheherazade for another 35,000 Gold!
Collecting Monster Book Information isn’t
O ld M an ‘ s W elf a re Qu es t
necessary, but it WILL help in subsequent Quests!
Scheherazade is worried about her old
friend (emphasis more on OLD than FRIEND!) Utnapishtim. You have to talk to him. Not surprisingly, you’ll be working for Utnapishtim for awhile…Well, actually, bouncing back and forth between Utnapishtim and Scheherazade like a pinball!
Kill the yellow ones first, for your own
survivability. Once you’ve killed 20 Red Carnivorous Plants, report back to Scheherazade.